We sought to tackle a fundamental problem when using Virtual Reality (VR) headsets in groups: how do you guide 30 people each with a VR headset on, in their own worlds? Grove XR provided an all-in-one VR management platform - encompassing an MDM, content management, and real-time visual control (what we called “guiding”) tool to simplify this need and save time.
This brought the product to be used by teachers, trainers, after-school programs, theater groups, and many other guiding and storytelling use cases - hitting 70k ARR over different industries.
Vue / Nuxt, Django, Android, Unity, Electron, Figma, AWS, Adobe Creative Suite, a whole host of Startup Tooling (i.e. Segment, Amplitude, Fullstory, etc.)
Real-time Session Interface
The page I obsessed over the most in terms of simplicity, intuitiveness, and ease in the spirit of our users. We worked on setting a paradigm for how to see real-time headsets running experiences, and guide them into their next ones without getting lost in others. Send commands like launch and pause, see real-time state, and even send messages / deep presence interactions.
Content Management and Playlists
Content is the core of the VR experience, so we made sure to track content on devices as an MDM would - and then extend that functionality to content creation, queues / playlists of content, deep-links into apps like YouTube, etc. We even tracked in real-time if certain headsets had the required app installed or not.
VR Application Hub
Half of our interactions were possible only through our own proprietary VR app, which bridged the experience of VR to our web control interface. Virtual 3D interfaces, synced interactions, and information scraping to best support the users guiding the VR experiences.